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09-30-2013, 05:50 PM #16
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- Sep 2013
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Another way to fix models up, that I've found, is to use the Decimate modifier in blender, basically it destroys all of your current geometry and generates a more uniformed geometry that fits the whole object with minimal changes to the overall outline. Once you do this, you may need to use Triangulate to convert N-gons back into triangles for STL use.
New to 3d printing looking for...
05-20-2024, 12:56 AM in Tips, Tricks and Tech Help