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Thread: Reverse engineering sw
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04-05-2016, 09:56 AM #31
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- Aug 2015
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I was able to use DAVID sw to create the full STL model and print it.
Now back on my original task of RE the eyewear, tested SpaceClaim and a bit Rhino.
Pretty similar features (STL cutting and contours blending or just reskinning), did find difficult to understand in what kind of RE projects will be advantageous using a solid CAD such as SpaceClaim vs a surface oriented CAD such as Rhino.
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04-09-2016, 06:40 PM #32
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- Jun 2015
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- 14
Once the love affair with 3D scanners has subsided I bet you end up just modelling it from scratch(like SF suggested).
No, but seriously, you could model a propeller in maybe 1000 vertices.
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04-11-2016, 03:56 AM #33
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04-17-2016, 07:28 AM #34
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- Aug 2015
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So SpaceClaim it's really good but simply cost too much for the features.
Rhino does have the same features (mesh import, slicing, countours blending, resurfacing) but I didn't find myself comfortable with the whole UX.
Any other option in the same Rhino price range?
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04-17-2016, 05:13 PM #35
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04-17-2016, 05:48 PM #36
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- Aug 2015
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Create eyewear bow from zero would be long, the curve is changing differently in the upper and lower side, also the thickness is changing in different parts and from top to bottom.
What would you use to model this, for a price tag such as Rhino.
Ender 3v2 poor printing quality
10-28-2024, 09:08 AM in Tips, Tricks and Tech Help