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04-19-2015, 05:01 PM #10
actually, i figured out how to do what i wanted. it was more like this
//base
cylinder(5,15,15);
//body
translate([0,0,5])
intersection()
{
cylinder(30,15,15);
translate([0,0,-5])
rotate([0,10,0])
cylinder(40,18,0);
}
i have had a busy few weeks, so i havent had time to get back to it, but im gonna spend some time today on it
New to 3d printing looking for...
05-20-2024, 12:56 AM in Tips, Tricks and Tech Help