Quote Originally Posted by Geoff View Post
It's actually really easy to make a model flat in Blender (any model) just put a cube below the object, covering all of the base of your model with the top of the cube, boolean operation the cube away, it will cut the bottom off your model clean.
Yes that how I usually do it, but as I said, the mesh is too dense and boolean errors out, I've tried everything I can think of to make it work. That's why I was curious what other methods people use for fixing problems. Sounds like a lot of you are using CAD programs. The things I am designing are more decorative with highly sculpted meshes so I think that may be create additional challenges. Leave it to me to make things even more complicated. ;-)