Quote Originally Posted by awerby View Post
You don't need a perfect mesh to do RE; you just need enough of it to reconstruct important features. So, for instance, if you had a cylindrical boss on your original part, all you'd need was three good points on the mesh to recreate the circle, and one on top to show you where to end the extrusion. The mesh is just for reference, and once you've created the CAD model you can dump it - the CAD model is your final product.

3DCoat is intended for modeling organic objects, texturing them with UV maps, and remeshing them to clean up your models, but I don't think it makes any claims for being a reverse-engineering tool, or something that will perform mesh repair on scans.

Andrew Werby
www.computersculpture.com
Difficult to understand the complete workflow.
In that perspective you suggest we need to use a CAD and remodel from scratch the object, using the mesh just as reference to ease the work.
I suppose this is just fine for mechanical parts with easy geometry, made from a mixture of solid primitives.
But with more complex objects such as eyewear or the propeller will be not better to have the full mesh, using specialized tools such as VRMesh Reverse, 3dreshaper Meteor and SpaceClaim to first reconstruct the complete mesh and next model a complete solid using semiautomatic generation tools that will use the complex mesh as guide?