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Thread: Merging two different parts
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07-15-2016, 11:46 AM #1
- Join Date
- Feb 2016
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- 4
Merging two different parts
Hello! I have a question and I hope someone can help!
So I am trying to make a birthday present for my friend, it's a horse bottle opener. So I have an STL file of a horse, and an STL file of the bottle opener I want to use, and I want to make them one part. So basically I want to position the bottle opener in the horse model and then merge them so the bottle opener stays intact and the horse gets cut away. So I know this sounds weird or easy, but the problem is that the bottle opener model has a slot in it to insert a quarter. When I overlay the two models that hole fills in. So I need a way to maintain the bottle opener.
I hope this all makes sense, I have accesses to autodesk, meshmixer and a few other programs.
Thanks a ton for the help!
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07-19-2016, 02:41 PM #2
wouldn't it be easier to cut away the part of the horse before merging the two ?
That way the slot shouldn't get blocked.
Me I'd have the slot end coming out of the horses posterior :-)Last edited by curious aardvark; 07-19-2016 at 02:54 PM.
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07-19-2016, 05:10 PM #3
Can you post a picture?
OpenSCAD or otherwise Blender are free tools that do a good job in CSG operations (adding, substracting and intersections)
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07-26-2016, 11:50 AM #4
- Join Date
- Feb 2016
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- 4
I think I figured it out actually. I was making the project to hard on myself. Basically now I am just cutting a slot out of the horse to hold the quarter where I need it.
So the quarter will go under the lip of the bottle cap, and the head and neck will provide leverage on the rest of the bottle cap.
Now I just need to get my hole parameters right so the coin fits snugly and won't be sticking out so far that it bends under force.
Thanks for your help guys!
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