Results 11 to 12 of 12
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06-07-2015, 01:00 PM #11
Easiest way to remove things is to make a cube or sphere or something, position it over what you want to remove, and do a Boolean difference on it. From there, if for some reason you have some "hangers on", select Edit Mode, Mesh, Clean Up, Delete Loose. If (when) all else fails, export what you've got as an stl file, and go over to Netfabb and let it clean everything up. Then re-import it. This technique hasn't failed me yet...
No way in this world I'd go through every tutorial there just for 3D printing. I think you only need about 4 of them (I listed the ones that I thought were necessary somewhere on this forum in the past... )
Select the object you want to keep track of, select that + in the upper right hand corner, then note (write down) the location shown under 3D Cursor.
Blender keyboard shortcuts (print this out and your life gets easier while you're learning):
http://www.rigsofrods.com/images/imp...rdlayout-1.pngLast edited by ssayer; 06-07-2015 at 03:04 PM.
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06-08-2015, 09:10 AM #12
Maybe a bit of lateral thinking:
STL files are a PITA to work with, regardless of software you have. A much simpler solution would be to download a STP file from, say, GrabCAD and edit that. Much easier. Plus you can export the resultant files to your specifications (I find many downloaded STL files are very facetted. I don't like that).
Holes and pockmarks in print walls
Today, 09:14 AM in General 3D Printing Discussion