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Thread: Servo ABL Probe Linear Plunger
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03-17-2015, 07:16 PM #11
The one thing that is 'under discussion' is whether there can be a #define to say where the origin is on your build plate for the Topographical Map. Some of the powers to be think people can rotate things in their head instead of 'cluttering up' the Configuration.h file with an extra #define. But so be it! At least we won't have to maintain separate code bases going forward! Thanks for your help on this Sniffle!!!!!!
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03-17-2015, 09:10 PM #12
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03-17-2015, 09:45 PM #13
The home point does not affect where the origin is. If you tell PronterFace to home X & Y, that is your origin corner (assuming you home towards minimum).
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03-17-2015, 10:32 PM #14
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03-17-2015, 11:29 PM #15
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Ok during ABL it still seems to retract the servo probe before it runs the Z prob ending script for some reason.
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03-26-2015, 03:31 AM #16
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made this idea a little bit less work
this is ruff just made it over the last 20mins or so
https://youtu.be/8XnLLZ3DyZE
When it's done i will build it test it then post it
note
i have Marlin latest dev built setup and ready to go for the i3v 12" on the RAMBO board i update it daily !.
pm any time
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03-26-2015, 07:56 AM #17
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Thats sweet, what do you design in?
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03-26-2015, 08:32 AM #18
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solidworks 2014
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03-26-2015, 08:39 AM #19
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I thought that was prob it, I have been trying to learn Fusion 360 and its simple and complicated.. im most comfortable and quick in Cinema 4D but its difficult to be accurate with C4D.
Would you be able to send me a STL file that I can mess around with. or some other format?
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03-27-2015, 10:37 AM #20
a critical point for any of these linear probe movers is that they have to have a solid repeatable stop at the bottom. relying just on gear positioning or a servo arm to hold the probe in the right place will not be accurate.
New to 3d printing looking for...
05-20-2024, 12:56 AM in Tips, Tricks and Tech Help