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06-14-2014, 04:04 PM #5
And of course... I had to make some changes. Damn this thing takes a long time to slice!
I wanted the tail to look normal. But that extra weight for the big square section of the tail is needed to make it balance. So I changed the angle of the back bone, the tail and how the legs attach. And bigger is better:
0616141036-00.jpg
Fire up Open_SCAD and run this script to get the above dinosaur:
scale([2,2,2]) edit();
module edit() {
difference() {
union() {
import("FinalCard.stl");
translate([15.5,-16.5,0]) cube([2,5,.87]); // So we can change the angle of backbone
translate([5,-20,0]) rotate([0,0,20]) cube([3,3,.87]); // So we can change the angle of hips off of legs
translate([13,-31,0]) rotate([0,0,25]) cube([3,3,.87]);
translate([21, 33,0]) rotate([0,0,15]) cube([5,3,.87]); // So we can change the angle of the tail
}
for( i=[90:15:300])
translate([6,57,-.1]) rotate([0,0,i+10]) cube([15,15,10]);
translate([-15,43,-.1]) rotate([0,0,-15]) cube([10,10,10]);
translate([16.5,-15.0,-.1]) rotate([0,0,35]) cube([1.05,6,10]); // backbone at 20 degrees more
translate([5,-19.5,-.1]) rotate([0,0,45]) cube([4.8,1.2,1.87]); // So we can change the angle of hips off of legs
translate([13,-31,-.1]) rotate([0,0,45]) cube([4.8,1.2,1.87]);
translate([21.5, 34,-.1]) rotate([0,0,35]) cube([4.8,1.2,1.87]); // So we can change the angle of the tail
}
translate([-15,43,0]) cube([39,.75,1]); // put back outside support line that got taken out
}Last edited by Roxy; 06-16-2014 at 10:54 AM.
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