Results 1 to 6 of 6
Thread: Custom Game Map Design
-
10-21-2013, 08:18 AM #1
Custom Game Map Design
Hey guys! I'm really hoping that this is qualified as '3D-Modeling' because I think it is and it's really cool!
So, while I do work with conventional modeling for school and sometimes on my own, one thing I have been doing more of recently is making maps for Source games.
The name of the program that you build Source games in is called Hammer Map Maker, and it's make by Valve along with all the Source games and the gaming platform Steam. You can find Hammer on Steam by going to your 'Library' and the 'Tools' folder and downloading 'Source SDK'.
Personally, I've been making maps for a year now, and my newest project is a custom 'Military' type map for a Garry's Mod 'Trouble in Terrorist Town' server. I'm not sure how many of you are gamers but if you are, and you want help getting started with Hammer, let me know!
About 80% of making a map is the actual building of everything and the rest is making the moving parts and scripts work correctly!
Here's my map so far:
A view from behind where players will spawn
Back of Spawn.jpg
The first building I made that has a door that will only open for a certain class
Building with Door.jpg
The inside of the building
Inside.jpg
An overview of the map so far
Overview.jpg
-
10-26-2013, 12:33 AM #2
- Join Date
- Oct 2013
- Location
- Los Angeles
- Posts
- 48
Since no one else has commented on this, I guess I'll throw something out. I'm really not that knowledgeable as to the exact maps you're making, however I have used Unity 3D a bit, and it was mostly just regular polygonal geometry. Is this for making something different? Do you know if Steam uses Direct X? If it does, we might have something to talk about.
-
10-31-2013, 08:20 AM #3
-
10-31-2013, 09:41 AM #4
Lol where is the time :P
I tryed making maps like 4 years ago with Hammer, (if i remember correctly thats the name right? :P)
Just didnt have the patience and the fantasy to realy create something,
And the chance it would even get used is quiet small and when you have put so much work in it meh..
Also been in a few Garrysmod servers admin including the latest BizRP in its good years, But due bad staff etc it died lol.
Oh well ^^
-
10-31-2013, 10:59 AM #5
-
10-31-2013, 11:00 AM #6
- Join Date
- Oct 2013
- Location
- Los Angeles
- Posts
- 48
RE: DirectX- If that's the case, I was just going to say that you should be able to pull game assets using 3D Ripper DX: http://www.deep-shadows.com/hax/3DRipperDX.htm I successfully obtained gemeotry from Unity. Of course, it will take a considerable amount of cleanup and retopology, but it's a starting point.
Ender 3v2 poor printing quality
10-28-2024, 09:08 AM in Tips, Tricks and Tech Help