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04-27-2020, 04:09 PM #1
- Join Date
- Oct 2019
- Posts
- 52
converting mesh body to Brep in fusion 360
I was trying to edit some projects from STLs but keep getting errors on most of files that the project have too many faces.Is there a way around it? Even in a different software?
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04-27-2020, 05:04 PM #2
- Join Date
- Jun 2014
- Posts
- 885
If the problem (common) with F360 is too many faces, load the STL into Meshmixer and remesh the model to a lower percentage. You'll probably not lose too much detail and will be able to load it into Fusion 360. Other programs will reduce mesh, but Meshmixer is the one with which I am most familiar for this action.
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05-10-2020, 04:14 PM #3
- Join Date
- Oct 2019
- Posts
- 52
Thanks did help me alot
Holes and pockmarks in print walls
06-04-2024, 09:14 AM in General 3D Printing Discussion