Close



Page 6 of 8 FirstFirst ... 45678 LastLast
Results 51 to 60 of 72

Hybrid View

  1. #1
    Super Moderator curious aardvark's Avatar
    Join Date
    Jul 2014
    Posts
    8,818
    didn't you hollow it out ?

    well that's easy enough.
    Copy and paste the first module.

    just reduce the size of the original by 2-3mm all round. Call it removeblock module. And difference the two modules.

    You can repeat that script for different size and shape blocks.

  2. #2
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    If you are smart, you ought to make sure your lego blocks plug into the real ones. That way, you can tell the parents to go buy the normal ones. And you can print the cool, specialty ones the kid needs (wants). Otherwise, you are going to be printing millions of these things!
    Last edited by Roxy; 12-04-2014 at 09:41 AM.

  3. #3
    Super Moderator curious aardvark's Avatar
    Join Date
    Jul 2014
    Posts
    8,818
    Yep - but you can actually learn a lot by doing something the long way round.

    Example I had no idea that you could use the facet command for a single model rather than as a purely global variable.

    So when i made this model: http://www.thingiverse.com/thing:582323
    I had to work out how to program a polygon script. Learnt a lot doing that, which I would not have learned just using a six faceted cylinder :-)
    I now know both ways :-)

    In case you're wondering I'm the idiot holding the duck - yes i should have been wearing gloves. That thing stings !
    But it works :-) And i enjoyed working out a fully parametric polygon generator.

  4. #4
    Senior Engineer
    Join Date
    Jun 2014
    Location
    Burnley, UK
    Posts
    1,662
    Quote Originally Posted by curious aardvark View Post
    Yep - but you can actually learn a lot by doing something the long way round.

    Example I had no idea that you could use the facet command for a single model rather than as a purely global variable.

    So when i made this model: http://www.thingiverse.com/thing:582323
    I had to work out how to program a polygon script. Learnt a lot doing that, which I would not have learned just using a six faceted cylinder :-)
    I now know both ways :-)

    In case you're wondering I'm the idiot holding the duck - yes i should have been wearing gloves. That thing stings !
    But it works :-) And i enjoyed working out a fully parametric polygon generator.
    You'll never get a shine on that duck doing it that way. Your buffing wheel needs to go faster and use some polishing wax.

  5. #5
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Quote Originally Posted by curious aardvark View Post
    Example I had no idea that you could use the facet command for a single model rather than as a purely global variable.
    What's a facet command? Searching the OpenScad manual doesn't find any reference to that.

    Update: I figured out what you meant. I suspect you are talking about the $fn parameter????
    Last edited by Roxy; 12-07-2014 at 02:23 PM.

  6. #6
    Staff Engineer old man emu's Avatar
    Join Date
    Oct 2013
    Location
    Narellan, New South Wales, Australia
    Posts
    912
    "I'm game, if you are," said the actress to the bishop.

    OME

  7. #7
    Senior Engineer
    Join Date
    Jun 2014
    Location
    Burnley, UK
    Posts
    1,662
    cube (32,32,20);
    is the same as
    cube (32);
    and is a cube

    cube ([32,32,20]);
    Is not a cube it is a rectangular cuboid.

    ie. without the square brackets the second and third dimensions are ignored.

    "center=true" and "center=false" can be added to most shapes and needs to be watched. It is often easier to set it false/true than to do a translate.


  8. #8
    Super Moderator curious aardvark's Avatar
    Join Date
    Jul 2014
    Posts
    8,818
    yep the $fn= command is the 'number of facets' command. Hence the 'facet command' :-)

    And yes I am definitely a pheasant pluckers son. My dad was a poacher way back when I was a wee sprog (and we are talking a long long time ago). Only way we could afford regular meat.

    You'll never get a shine on that duck doing it that way. Your buffing wheel needs to go faster and use some polishing wax.
    lol - yeah wax could work.
    Apparently you melt a bucket of wax, dip the bird in, wait till it sets and then peel it off with all the feathers.

    Quite where you buy bucket loads of wax from - not a clue.

    We'll see how the mkII de-featherer works when i finally get a chance to make it.

    cube (32,32,20);
    is the same as
    cube (32);
    and is a cube

    cube ([32,32,20]);
    Is not a cube it is a rectangular cuboid.
    Ah - that makes sense. But wouldn't it bugger up the model ?
    I have to admit I never do the shortcut method. Always type the full ([0,0,0]) in before I add the numbers.
    Last edited by curious aardvark; 12-08-2014 at 05:48 AM.

  9. #9
    Senior Engineer
    Join Date
    Jun 2014
    Location
    Burnley, UK
    Posts
    1,662
    Quote Originally Posted by curious aardvark View Post
    lol - yeah wax could work.
    Apparently you melt a bucket of wax, dip the bird in, wait till it sets and then peel it off with all the feathers.

    Quite where you buy bucket loads of wax from - not a clue.

    We'll see how the mkII de-featherer works when i finally get a chance to make it.
    It looks like curiously 'ard wark to me, I'll stick to the butcher for my meat.

  10. #10
    Super Moderator curious aardvark's Avatar
    Join Date
    Jul 2014
    Posts
    8,818
    lol - nah, game is cheaper, healthier and once you've done a few, the processing is no big deal.
    It's also the cleanest and most human way of killing something.

    I use pigeon breast for a lot of dishes where you'd use good and expensive steak.

    Buy a goose in the shops and it'll cost you upwards of £35
    The one we've currently got didn't cost anything bar a little processing.

    The other night I spent a couple of hours deboning a big muntjac deer. Ended up with 2x3lb haunch joints, 2x2lb shoulder joints, couple racks of ribs, about 2lb fillet (that alone would have cost more than I paid for the whole deer) and about 3lb scraps I'll use in sausage and burgers.

    Total cost= £30 and a couple hours of my time.
    Like I said the fillet alone would have cost more than that from a butcher or shop.

    Game is not only good for you, it's really good for your wallet :-)

Page 6 of 8 FirstFirst ... 45678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •