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Thread: Making a model into a kit?
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05-02-2021, 03:05 PM #6
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- Jun 2014
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You would very much want to run your models through a checker of some form if you're going from rendered models to 3D printing. The creator can get away with quite a bit when it only has to be displayed on a screen. Having re-read your original post, I think I might have misinterpreted your objective. I've used Meshmixer to create pegs and holes to enable flat surface printing of models to be glued together with semi-automatic alignment, due to the pegs. It's often a nuisance, as Meshmixer can get wonky with the re-surfacing around the holes.
When performed in Fusion 360, it's a real breeze. F360 allows you to use a plane to slice anywhere you like and creates a new face on both parts. You then use the separately created peg as a tool to punch holes in both faces. You'd want to have one tool to be printed and another tool scaled up a mm for the holes, in order to ensure a decent fit. I don't worry about scaling, but I make the peg a convenient drill size, say 3.5 mm and then use a 4 mm drill to clean out the created holes.
A good part of learning Fusion 360, as with other programs, is not getting to understand the features, which is easy in Fusion 360, but it's getting the workflow understood.
Please explain to me how to...
Yesterday, 02:43 PM in 3D Printer Parts, Filament & Materials