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09-30-2013, 05:50 PM #1
- Join Date
- Sep 2013
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- 11
Another way to fix models up, that I've found, is to use the Decimate modifier in blender, basically it destroys all of your current geometry and generates a more uniformed geometry that fits the whole object with minimal changes to the overall outline. Once you do this, you may need to use Triangulate to convert N-gons back into triangles for STL use.
Please explain to me how to...
05-13-2024, 03:08 PM in 3D Printer Parts, Filament & Materials