Quote Originally Posted by Hedrus View Post
Great variety of projects people are going to be using the Titan 1 for!!

My name is Kenzie and I am a 3D character artist in the video game industry. I am interested in printing out all of my Zbrush sculpts I have done over the years as well as making articulated toys in 1/6 scale. Both parts to modify existing 1/6 scale figures as well as making my own 100% self created figures. I'm including a few images of examples of 2 heads I want to use the Titan 1 for. The first has the details I hope the Titan 1 can capture in a print. It is roughly around 1" in height(a bit over 1"). I fluctuate between realism with lots of small details to cartoony smooth simplified shapes. I want a nice smooth surface for the second one. I will also need the best accuracy I can get so joints fit together properly. These 2 heads are also the heads I use to test print to see how good a potential 3d printer is. I can provide OBJs or STLs if you like. My main concern with the Titan 1 is the software being able to handle high polygon models. Zbrush models even decimated down to lower the count can still be well over 1 million polygons. STL files seem to bloat more as the number of polygons increases whereas OBJs seem to be more stable in size as they get higher in polys. I hope the software supports OBJs if not right from the start, at some point in the future with an update. 64 bit is also something I am hoping for.

HeadScreens.jpgTestPrintScreens.jpgHead.jpg


HI-

I think it is the case that, even where printers support OBJ files, they are converted to STL for printing. You should find with your work that around 250 000 polys from ZBrush decimation is fine- anything larger and the faceting from the poly reduction is usually smaller than the resolution of the printer in any case. I've got very detailed smooth prints from files that looked quite faceted on screen. 1 million polys is very high- i've never done a model that high res and I've been doing this professionally for three years now- you may find differently.

Also, the STL file size to polys is pretty linear- a 150 000 point ZBrush file is around 15 meg, and a 350 000 file is 35 meg etc, assuming you use a decent STL writing tool. Zbrush's is not very good!

Russ