I did it! It all came down to seriously tailoring my retraction and ooze settings. Any issues with the surface seen in the photo aren't even felt. It's smooth all the way around. To be honest this got way too specific for me right off the bat. I wish I had attacked something like this in stages as opposed to all at once but I'm starting to feel like I understand retraction and ooze settings within S3D on a level that I would never have guessed this early on.

I'm working on some new product designs and most of my products will be small so getting these settings tailored as well as understanding them is really gratifying