Close



Page 50 of 76 FirstFirst ... 40484950515260 ... LastLast
Results 491 to 500 of 757
  1. #491
    So, flash it then move the nozzle in pronterface followed by a g28 then g29 if it moved?

    Everything moved and g28 and g29 worked but now what?

    btw, g29 no longer works with T it just didn't print me out anything and I have not looked at the code to see why yet.
    Last edited by DarkAlchemist; 12-09-2014 at 03:06 PM.

  2. #492
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Quote Originally Posted by DarkAlchemist View Post
    So, flash it then move the nozzle in pronterface followed by a g28 then g29 if it moved?

    Everything moved and g28 and g29 worked but now what?
    It would be interesting to do a G29 n 4 T and see how well the bed is leveled physically.... But then try to lay down the first layer of a print. Adjust the Z_PROBE_OFFSET_FROM_EXTRUDER number to get it in the right position.

  3. #493
    We cross posted but T doesn't do anything in this.

    if ( code_seen('T') || code_seen('t'))
    topo_flag++;

    So it is in Marlin_Main.cpp but T did nothing.

  4. #494
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Quote Originally Posted by DarkAlchemist View Post
    We cross posted but T doesn't do anything in this.
    Where is your origin? Is it in the front left? Is it in the back right? Here is the section out of Bdac's Configuration.h file that controls that:
    Code:
        // set the max number of grid points per dimension
        // The G29 command defaults to 3 if nothing is specified.  But setting the number of probed 
        // points higher is very useful when getting a Bed Topology Report  (G29 n 5 T)
        #define AUTO_BED_LEVELING_GRID_POINTS 5
    
        // Uncomment one of the following four lines so the Bed Topology Report can produce a map
        // that relates accurately to your bed orientation.  
    
        #define ORIGIN_FRONT_LEFT
        //#define ORIGIN_BACK_LEFT
        //#define ORIGIN_FRONT_RIGHT
        //#define ORIGIN_BACK_RIGHT
    You need to turn on the option that matches what you have going on with your print bed.

  5. #495
    My origin is Front_Left

    I think I see what is going on as
    #define ORIGIN_FRONT_LEFT is not in my config.h as it was in Marlin_Main.cpp and in this fork it was moved into Config.h

  6. #496
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Quote Originally Posted by DarkAlchemist View Post
    My origin is Front_Left
    Once you paste that block of code in... (and compile and flash) What happens when you do a G29 n 4 T ? Please Cut & Paste the Bed Level Topology Report into the next post.... (We don't really need it to get the bed leveling going... But like I said, it will be interesting to see how level the bed is and what we are dealing with.)

  7. #497
    Bed Height Topography:
    +1.96508 +0.84258 --0.30717 --1.42092
    +1.70208 +0.63208 --0.45317 --1.51992
    +1.43983 +0.44183 --0.60442 --1.62617
    +1.20008 +0.22183 --0.77567 --1.73792

  8. #498
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Wow! No wonder you want Auto Bed Leveling! You will get better results on your prints if you get all those numbers pushed towards zero. Can you put down a first layer of a print? What happens when you try?

  9. #499
    - means I need to pull the bed up and + means I need to push it down?

  10. #500
    Super Moderator Roxy's Avatar
    Join Date
    Apr 2014
    Location
    Lone Star State
    Posts
    2,182
    Quote Originally Posted by DarkAlchemist View Post
    - means I need to pull the bed up and + means I need to push it down?
    Correct. + means the bed is too high (compared to the mean of points).

Page 50 of 76 FirstFirst ... 40484950515260 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •