Results 21 to 30 of 36
Thread: Reverse engineering sw
Hybrid View
-
03-07-2016, 04:44 AM #1
Have you got an image of the eyewear you can share?
For most reverse engineering applications (depending the reason for RE and the data format they require) you're using the mesh as your template/guide and cleaning the mesh serves little to no point. It will only make the data less accurate.
-
03-07-2016, 05:02 AM #2
- Join Date
- Aug 2015
- Posts
- 43
-
03-08-2016, 02:48 AM #3
For the basic shape you're going to want to create a surface over the front face and then draw around the profile of the glasses, project this on your surface and delete the excess. Once you have the basic curved shape the extrude it by x mm (assuming it is consistent) and can add some rads to the edges. If the lenses are recessed you can make a cutter using a section of what you've already created.
You can do this in Spaceclaim/Rhino/Most other solid modellers (It can be done in Designspark but creating the front face is difficult as there are no blend/surfacing tools.) There's no point trying in a mesh program however, as you won't get consistent sharp edges. Depending how clean your mesh is, you may want to smooth the front face to be able to create a smoother surface.
This will all take you time to learn however. When I purchased my first scanner (and I was using CAD before this) I spent 6 months doing no paid work before I was comfortable taking on clients projects.
-
03-08-2016, 04:47 PM #4
- Join Date
- Jan 2014
- Location
- Oakland, CA
- Posts
- 935
It looks like the first step is to resolve the two scans you got of that shark tooth into one. Have you been able to do that with the software supplied with your David scanner? I agree - you don't need reverse engineering to get from a STL file like that (once you've unified and cleaned it up to produce a water-tight mesh) to print.
Andrew Werby
www.computersculpture.com
-
04-05-2016, 09:56 AM #5
- Join Date
- Aug 2015
- Posts
- 43
I was able to use DAVID sw to create the full STL model and print it.
Now back on my original task of RE the eyewear, tested SpaceClaim and a bit Rhino.
Pretty similar features (STL cutting and contours blending or just reskinning), did find difficult to understand in what kind of RE projects will be advantageous using a solid CAD such as SpaceClaim vs a surface oriented CAD such as Rhino.
-
04-09-2016, 06:40 PM #6
- Join Date
- Jun 2015
- Posts
- 14
Once the love affair with 3D scanners has subsided I bet you end up just modelling it from scratch(like SF suggested).
No, but seriously, you could model a propeller in maybe 1000 vertices.
-
04-11-2016, 03:56 AM #7
- Join Date
- Aug 2015
- Posts
- 43
-
04-17-2016, 07:28 AM #8
- Join Date
- Aug 2015
- Posts
- 43
So SpaceClaim it's really good but simply cost too much for the features.
Rhino does have the same features (mesh import, slicing, countours blending, resurfacing) but I didn't find myself comfortable with the whole UX.
Any other option in the same Rhino price range?
-
04-17-2016, 05:48 PM #9
- Join Date
- Aug 2015
- Posts
- 43
Create eyewear bow from zero would be long, the curve is changing differently in the upper and lower side, also the thickness is changing in different parts and from top to bottom.
What would you use to model this, for a price tag such as Rhino.
Please explain to me how to...
05-17-2024, 12:15 PM in 3D Printer Parts, Filament & Materials