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  1. #1
    Student
    Join Date
    Sep 2015
    Location
    Jakarta, Indonesia
    Posts
    12
    Quote Originally Posted by Sebastian Finke View Post
    Why would you need the AutoCAD plug-ins? Your first post doesn't mention that.
    perhaps, davide need it to do some design in his cinema 4d print, or anyone else. as we know autocad will help us to designing some 3d or 4d object right, so why not... ?

  2. #2
    Jimc,

    Whats a good open source slicer program for preparing your models for printing, I tried slicr3 but it wont export 3xg files in a firmware version that my creator pro recognises.

    Cheers

  3. #3
    Engineer
    Join Date
    Oct 2013
    Location
    new jersey
    Posts
    752
    i don't know any of the open source slicers. i have been using simplify 3d for the past 2.5 years.

    as for rhino, not sure if any of you guys can qualify for the student version or not but that is really reasonable. if you are in school or you have a son or daughter or any other family member in school then you can qualify. you can get it from novedge who sells on eBay. its about $130. if your on a mac then the full mac version is fairly reasonable right now as well and the edu lic for mac is even cheaper....under 100 bucks i think. i use both. the key is to get yourself the videos from infinite skills. just watch both the beginner and advanced set and you will be using like a pro in no time. for a new rhino user i can't recommend those enough. i find rhino to be a very natural way to model. i have a bit of a woodworking background and find rhino workflow to be very similar to if i was to build something out of wood. someone mentioned the UI. the UI is extremely customizable. you can set it up pretty much however you would like. the command line is great. if you can't find that tool your looking for then just start typing the first few letters and the tool or command starts. very easy. sometimes i think of a tool i might need or something i want to do but don't know how so i just start typing and damn if a command or tool doesn't pop up in the list. its pretty crazy how extensive that piece of software is. you can download either pc or mac for free for 90 days. if you are interested in starting with it i may be able to help with some videos. just send me a pm.

  4. #4
    Engineer-in-Training Hugues's Avatar
    Join Date
    May 2014
    Location
    Switzerland
    Posts
    219
    Quote Originally Posted by davide445 View Post
    Did have some short experience with C4D and AFAIK is not a solid modeling software, so other choice is Rhino.

    Will like to do both modeling useful for printing and also animation, mograph and rendering for more interactive and marketing related activities.

    C4D will be a mess for 3d printing or can be an all round program? Rhino is so more difficult to learn?
    Check out 3DCoat. You can work with voxels, so solid modeling, and great tool used by 3D artist. And the license is around 100 USD only.

  5. #5
    Technologist
    Join Date
    Aug 2015
    Location
    Chorley, UK
    Posts
    133
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    the key is to get yourself the videos from infinite skills. just watch both the beginner and advanced set and you will be using like a pro in no time. for a new rhino user i can't recommend those enough.

    Good point, I just got a 90 day trial Mac version a few weeks back, and the UI was lost on me coming from an Ashlar Vellum background many years ago, and never thought of chasing down the videos, even though I do for my default CAD package SharkFX (ViaCAD is a much cheaper alternative) once every blue moon to see what the new features do. :/

    I'm also with Hugues too, 3D Coat is a useful program, and I've successfully used it to reduce my mesh sizes without loosing detail, to simplify the "Mesh2Nurbs" "Mesh2Analytic "conversions I do in CAD. Not ideal at the moment, as test scans of curved surfaces are broken up into smaller pieces, so I can't quite pull the surfaces as a whole yet, but derived shapes, I can redraw very quickly by slicing and using "Best fit" tools.

  6. #6
    Technician
    Join Date
    Sep 2015
    Location
    South Australia
    Posts
    89
    As others have suggested, try to stick to a Solid modeler such as Autodesk Inventor, SolidWorks, etc
    Rhino is great and so is Alias, but these are harder to master and make 0 volume models, i.e surfaces, but they can be stitched to make them 'solid' for printing, it depends on your time and money situation,
    I have used the following and I am proficient at most, Solid Works, UG NX, Inventor, Rhino, Alias, Autodesk Maya, 3D Max,, there also the cheaper options available,

  7. #7
    Watertight models are no problem with Cinema 4D. If you design models and not only prepare other peoples models for printing Cinema 4D is a good choice. If you mainly clean up designs, I'd look somewhere else.

    Cinema 4D makes use of objects, which retain their parameters. So you can change or reuse your design easily. Deformers allow you to modify objects without the need to give up option to edit the object parameters.
    There is a number of cloners that allow you to multiply objects by arranging them in grids, circles etc. and on the surface of other objects. In addition the position of the elements can be modified randomly or by functions. Always retaining parameters. One of those factors is the number of vertices. So you can adjust the polygon count to your needs.
    There are generators that create particles and animate them. You can use them to create/move your objects, have them animated until you have the effect you want and copy the geometry at that mark. Great for creating clouds, exhaust or nuke mushrooms and much more.
    The same can be done with cloth simulation and/or physics.

    You can also work on polygon level, but than you will have to turn the object in a set of polygons, giving up the ability to change the object by parameters.
    One nice option when you work with polygons is sculpting.

    Cinema 4D has some quirks and sometimes it may expect you to do things differently, but I guess that is true for all applications, as is the fact that there is a learning curve.

    I never had a case of a not watertight model.

    As I said at the start, if you mainly design Cinema 4D is a good and, if you can adapt to it's way to do things a very good, choice, but if you do mainly cleanup look, I'd look somewhere else.

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