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Thread: Rhino3d or Cinema 4d
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09-04-2015, 01:36 AM #1
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08-30-2015, 05:28 AM #2
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- Aug 2015
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Jimc,
Whats a good open source slicer program for preparing your models for printing, I tried slicr3 but it wont export 3xg files in a firmware version that my creator pro recognises.
Cheers
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08-30-2015, 07:17 PM #3
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i don't know any of the open source slicers. i have been using simplify 3d for the past 2.5 years.
as for rhino, not sure if any of you guys can qualify for the student version or not but that is really reasonable. if you are in school or you have a son or daughter or any other family member in school then you can qualify. you can get it from novedge who sells on eBay. its about $130. if your on a mac then the full mac version is fairly reasonable right now as well and the edu lic for mac is even cheaper....under 100 bucks i think. i use both. the key is to get yourself the videos from infinite skills. just watch both the beginner and advanced set and you will be using like a pro in no time. for a new rhino user i can't recommend those enough. i find rhino to be a very natural way to model. i have a bit of a woodworking background and find rhino workflow to be very similar to if i was to build something out of wood. someone mentioned the UI. the UI is extremely customizable. you can set it up pretty much however you would like. the command line is great. if you can't find that tool your looking for then just start typing the first few letters and the tool or command starts. very easy. sometimes i think of a tool i might need or something i want to do but don't know how so i just start typing and damn if a command or tool doesn't pop up in the list. its pretty crazy how extensive that piece of software is. you can download either pc or mac for free for 90 days. if you are interested in starting with it i may be able to help with some videos. just send me a pm.
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09-01-2015, 06:06 AM #4
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09-04-2015, 01:00 AM #5the key is to get yourself the videos from infinite skills. just watch both the beginner and advanced set and you will be using like a pro in no time. for a new rhino user i can't recommend those enough.
Good point, I just got a 90 day trial Mac version a few weeks back, and the UI was lost on me coming from an Ashlar Vellum background many years ago, and never thought of chasing down the videos, even though I do for my default CAD package SharkFX (ViaCAD is a much cheaper alternative) once every blue moon to see what the new features do. :/
I'm also with Hugues too, 3D Coat is a useful program, and I've successfully used it to reduce my mesh sizes without loosing detail, to simplify the "Mesh2Nurbs" "Mesh2Analytic "conversions I do in CAD. Not ideal at the moment, as test scans of curved surfaces are broken up into smaller pieces, so I can't quite pull the surfaces as a whole yet, but derived shapes, I can redraw very quickly by slicing and using "Best fit" tools.
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09-16-2015, 07:06 PM #6
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As others have suggested, try to stick to a Solid modeler such as Autodesk Inventor, SolidWorks, etc
Rhino is great and so is Alias, but these are harder to master and make 0 volume models, i.e surfaces, but they can be stitched to make them 'solid' for printing, it depends on your time and money situation,
I have used the following and I am proficient at most, Solid Works, UG NX, Inventor, Rhino, Alias, Autodesk Maya, 3D Max,, there also the cheaper options available,
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09-26-2015, 06:45 PM #7
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- Nov 2014
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Watertight models are no problem with Cinema 4D. If you design models and not only prepare other peoples models for printing Cinema 4D is a good choice. If you mainly clean up designs, I'd look somewhere else.
Cinema 4D makes use of objects, which retain their parameters. So you can change or reuse your design easily. Deformers allow you to modify objects without the need to give up option to edit the object parameters.
There is a number of cloners that allow you to multiply objects by arranging them in grids, circles etc. and on the surface of other objects. In addition the position of the elements can be modified randomly or by functions. Always retaining parameters. One of those factors is the number of vertices. So you can adjust the polygon count to your needs.
There are generators that create particles and animate them. You can use them to create/move your objects, have them animated until you have the effect you want and copy the geometry at that mark. Great for creating clouds, exhaust or nuke mushrooms and much more.
The same can be done with cloth simulation and/or physics.
You can also work on polygon level, but than you will have to turn the object in a set of polygons, giving up the ability to change the object by parameters.
One nice option when you work with polygons is sculpting.
Cinema 4D has some quirks and sometimes it may expect you to do things differently, but I guess that is true for all applications, as is the fact that there is a learning curve.
I never had a case of a not watertight model.
As I said at the start, if you mainly design Cinema 4D is a good and, if you can adapt to it's way to do things a very good, choice, but if you do mainly cleanup look, I'd look somewhere else.
Please explain to me how to...
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