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  1. #1
    Staff Engineer old man emu's Avatar
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    Another design assistance request.

    BACKGROUND:

    From the 1940s to 1960s there was a cartoonist whose work was published in the Sydney, Australia tabloid newspapers. One of the recurring items in his cartoons was this three-wheeled motor car:

    Profs car.jpg

    I'd love to make a print of this, but need some help in creating the body. It is hard to describe, and the closest thing I can come up with is this balloon chair:

    balloon chair.jpg

    Another thing that is similar is a child's toy car like this:

    P1013748.jpg P1013749.jpg P1013750.jpg

    I was thinking of making this in at least three parts: printing the body as one unit, then making everything forward of the firewall, and finally the tailwheel. If I can get an insight on how to make the body, I might be successful.

    OME

  2. #2
    Staff Engineer old man emu's Avatar
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    A few more images for reference:
    gravypie.jpg

    Gravy pie rhs.jpg

  3. #3
    Staff Engineer old man emu's Avatar
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    C'est mangnifique, mon ami.

    What program did you use to create it?

    Please post all the details and the file.

    Old Man Emu

  4. #4
    Staff Engineer LambdaFF's Avatar
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    Quote Originally Posted by old man emu View Post
    C'est mangnifique, mon ami.
    Old Man Emu
    Thank you.
    Step 1 : Create the outlay
    Cab5.jpg
    Step 2 : Create sections along the profile.
    Cab6.jpg
    Step 3 : Connect all the loose ends of the sections to create a second guide.
    Cab2.jpg
    Step 4 : Multi section surface
    Cab7.jpg
    Attached Images Attached Images
    Last edited by LambdaFF; 12-27-2014 at 04:47 AM.

  5. #5
    Staff Engineer LambdaFF's Avatar
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    Step 5 : Redo most steps for engine cover. Be careful to ensure tangency at the seam for aesthetic purpose.
    Cab8.jpg
    Step 6 : Use mirror function (though for printing I think it would be a nice place to divide the model)
    Cab9.jpg
    Step 7 : Do a thick shell
    Cab10.jpg
    Step 8 : Prepare the front lights with a profile
    Cab11.jpg

  6. #6
    Staff Engineer LambdaFF's Avatar
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    Step 9 : Do a revolution on the profile of step 8
    Cab12.jpg
    Step 10 : Do a pocket for the rear view mirror
    Cab13.jpg
    Step 11 : Do the profiles for the wheel cover
    Cab14.jpg
    Step12 : Do a sweep
    Cab15.jpg
    Step 13 : Do a thick shell
    Cab16.jpg
    Last edited by LambdaFF; 12-27-2014 at 04:44 AM.

  7. #7
    Staff Engineer old man emu's Avatar
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    I wish LambdFF would get back here. All I've got at the moment is a 2D shape for the body in one plane. I need to know how to make the curves to make surfaces in 3 planes.

    OME

  8. #8
    Staff Engineer old man emu's Avatar
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    Can't model and scan - I don't have a scanner. Besides, creating the object with CAD is half the fun of making an actual object.

    That's a good idea about using a zero-turn mower if one ever made a person-carrying vehicle, but, unfortunately, Mercier is unknown to most people because he was working in the 50s & 60s and the adults of those times are mainly plucking harps.The significance would be lost on Gen Y. I remember him because I was introduced to his work when I was a child, and I'm a nostalgiaphile.

    OME

  9. #9
    Super Moderator curious aardvark's Avatar
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    easiest way - for me - would be to use HULL to get the basic shape. And then difference a rescaled version. Doesn't look too difficult.
    But I don't have time at the moment to do it.

  10. #10
    Staff Engineer old man emu's Avatar
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    Quote Originally Posted by curious aardvark View Post
    Doesn't look too difficult. But I don't have time at the moment to do it.
    OK. I'm still researching the ways and means. I'm going through the Rhino videos to see what tools I can use and how to use them. I don't think that it's a job for OpenScad at this stage. The big problem is tying down the 3-views.

    OME

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