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  1. #1

    Exclamation Strange numbers in Code ??

    This is a copy of part of the command code in Makerbot slicer:

    "layerHeightMinimum": 0.27,
    "layerHeightMaximum": 0.40,
    "layerHeight": 0.34,
    "layerWidthMaximum": 0.4,
    "layerWidthMinimum": 0.4,
    "layerWidthRatio": 1.48148,

    I'm trying to determine what the strange number is in layerWidthRatio ?

    It seems that number Should be a percentage ? Like maybe 150.%
    So, how can 1.48148 translate to a percentage ??
    Last edited by EagleSeven; 10-10-2015 at 01:49 PM.

  2. #2
    Senior Engineer
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    A ratio is expressed related to 1, a percentage is expressed related to 100 so a ratio of 1.48 is 148%.

  3. #3
    Quote Originally Posted by Mjolinor View Post
    A ratio is expressed related to 1, a percentage is expressed related to 100 so a ratio of 1.48 is 148%.
    Ah, okay, just seemed curious they would add the extra 148 to end of number ! LOL (148148)
    Thanks for the Info !

    I'm going to start changing some of those Layer numbers to 'See What Happens' !

  4. #4
    Senior Engineer
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    148148 is something to do with metric/imperial/metric conversion involving 1/40 of an inch (25 thou) and 27.


  5. #5
    Quote Originally Posted by Mjolinor View Post
    148148 is something to do with metric/imperial/metric conversion involving 1/40 of an inch (25 thou) and 27.

    So, if I want to change it to 150.%, does it need to be 1.50150 or just 1.5 ??

    Note: Not that I really want to change it now, just trying to understand the Strange-Numbers
    Last edited by EagleSeven; 10-10-2015 at 02:59 PM.

  6. #6
    Senior Engineer
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    1.5

    minchars

  7. #7
    Quote Originally Posted by Mjolinor View Post
    1.5

    minchars
    Okay, if 1.5 is the secret-code that Blows-up my printer, I'm going to Blame you !

  8. #8
    I first did a test at the default LayerWidthRatio of 1.48148 and then did one at 1.5
    and it did great , of course there was not much difference in them.
    I then did one at 1.4, it was good but under microscope it looked little less smooth at outer surfaces,
    but that could be a Optical-Delusion.

    I will 'Get Radical' next and try much lower and higher ratios.

    Note: I'm Not wasting filament doing these tests, I'm printing useful items at same time

  9. #9
    I think I'll Leave it at 1.5
    Looks So much more Logical than 1.48148 !

  10. #10
    Amazing ! !

    I Reduced the build-Time from 6 hours to 2 hours, required for a print,
    by increasing the layer thickness setting to .2 , from .15
    (little difference there makes a Big difference in Time)
    And the object still looks Great !

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