Originally Posted by
Syd_Khaos
I'm having some serious issues...and don't even have my printer yet.
Blender is what I have always used for rendering models. Up till now its always been to mod video games. The Blender I'm using is out-of-box so to speak, no add-ons or plugins besides the default ones.
Last night I purchased S3D and was excited to start getting some stuff ready to print.
Right away it seems like Blender is a very poor tool for use in tandem with S3D and the 3D printing community in general.
Seems like a vast majority of the stuff on the internet (via sites like Thingaverse) is done in .stl format. S3D lists its native formats as .stl and .obj.....
Blender has both these formats for import/export, however there seems to issues with both. I found a set of Fallout 4 bobble-heads on thingaverse I am planing to print, as a test, and because I want them. The files are of course .stl format. When I import one into Blender it was 130+ meters tall. When its scaled down to its proper size (and scale value reset in Blender) I export it as new file in .stl format. When the new .stl from blender and the original .stl file are loaded together into S3D the one from blender is 1/10 or so the size of original.
The same thing happens when exporting to .obj format, but the size decrease is greater.
I have double and triple checked settings in Blender to make sure its on metrics, and scale value is resetting properly.
If Blender is in fact not a good choice, is there another free/cheap alternative?
$800 on printer, $150 on S3D, another $400 on machine parts and materials...my budget for getting into this is about maxed for now=)
Any tips would be very welcome.